Category Archives: Creative Strategies

Lighting and Texturing project

Textured trailer and other screenshots

Aidan suggested using the sets of http://www.3D for the lighting assignment. I thought Id give it ago even tho Ive never been too keen on lighting, something Il need to learn!

A tutorial used to try make volume fog light using mental ray. I have a series of light tests.




I found a good article on physical based lighting at Pixar. Its just one of many articles from the website it has articles explaining lots of different aspects of production, lighting, simulations and many others. A pretty good read as well as a learning aid.

Thats the link for the lighting article.


Animation project

These are my animation and animation tests for the latest project.

overly happy 2 overly happy




A Short animation of a sneak I done using reference from Richard Williams book. I found it difficult to use the rig. It was a bit more confusing than the other Zombie rig that Alan brought in.

sneak ref

Tutorial on animating  character getting up from a seated position that Megan posted.


Modelling stuff

With the deadline rapidly approaching me and Aidan have just began to model as quickly as possible. The following are screenshots of the assets we made.


Narrowing down Concepts

We decided to go for the Trailer park idea. We both agreed it would be a nice challenge and should hopefully be something different. We took screenshots from the new GTA, theres a couple of concept drawings thrown in there as well.

10934399_779582625451888_1527962785_n 10928468_779582672118550_1083800_n 10934492_779582755451875_1434994217_n  10933257_779582578785226_1842318667_n 10933294_779582192118598_615628299_n  10927871_779582562118561_1942546228_n 10927871_779582825451868_236044317_n  10928088_779582222118595_1748149934_n 10928461_779582788785205_85615849_n 10922226_779582545451896_1554670358_n 10922122_779582498785234_724947936_n 10921881_779582215451929_1755066775_n  10921803_779582528785231_216575557_n 10913082_779582165451934_183633738_n 10913424_779582805451870_1315200387_n 10913432_779582632118554_1430853416_n 10917695_779582752118542_1341921989_n 10921797_779582228785261_1846311080_n 10913061_779582535451897_1493909658_n 10912883_779582635451887_431144244_n 10912820_779582732118544_901616104_n  10904206_779582698785214_405789663_n  10899667_779582782118539_1234030776_n 10899735_779582618785222_1516787473_n  10904147_779582742118543_439044446_n 10893358_779582175451933_1337824066_n

Conceptualization for the Modelling Project

These are the notes from me and Aidans conceptualization for the modelling project.

10928684_779582358785248_573730076_n 10934315_779582335451917_1939880916_n 10921867_779582368785247_1742028106_n 10904764_779582458785238_638060862_n 10904041_779582405451910_522396899_n 10899602_779582248785259_971875401_n 10003075_779582235451927_444168613_n

Starting the Zombie Animation

While looking for reference and inspiration for walk cycles I came across these walkcycles on youtube.

That compilation shows some really nice examples of walkcycles. They have character, and use the principles of animation. The subtle aspects in this animation demonstrates how to make your characters movements believable and have appeal. My personal favorite is the ball character with the hat and the grainy camera. I think that the movements really fit together nicely particularly in that one. This is something I think I could really benefit with getting into my own work.

This demo reel shows some great animation, the movement is very believable and realistic. It has given me something to think about when putting my showreel together next semester. It has a professional feel to it.

Again Ill be using the animators survival kit for 2D reference because I like using 2D poses as a starting point. It also gives you alot of information on the timing of actions and how to use the principles of animation to improve your work.


Run Zombie Run

the run

So a nice surprise was that Alan Martin was back, this time he took us through a run cycle with the Zombie rig. This exercise was better than the first I think as we didnt use the channel box this time and it was a more individual exercise. Alan was keeping us on track but we had a bit more freedom when it came to posing the character and how extreme/subtle you wanted the movement to be. I was actually pretty happy with my outcome, Im starting to really enjoy the actual animated of characters.


New project



This assignment is broken into three parts, which will include team presentations in weeks 9 and 12.

Following on from assignment one we should now have seven successfully completed animations and several great skillset animatics. Some of these shorts will form the starting point for new teams to build on. Individuals will be required to form/join teams, which will enable them to explore four of following areas of expertise. Lectures and practicals through out the semester will help inform and prepare students for each area.

This type of project creates a new team dynamic and structure. In previous projects the individuals have come together and rallied around a central project. This assignment inverts this norm. Team structure and dynamic is to support and develop the work and processes of the individual. In this situation it is very easy to fall into the trap of working alone. Teams will need will work to guide the central themes that are to be achieved. Teams will meet regularly to share project outcomes, techniques learned during the process and support each other in solving problems.



Based on the following projects:

The Penguins & Zombies

Example animations:
  • Walk cycles exploring different characteristics
  • Walk up and down steps
  • Get up from a seated or laying down position
  • Interaction between two characters

Modelling and UV

Based on the following projects:

Create environments and vehicle models with UVs


Lighting and Texturing

Based the Following Project:

Moon Landing

Concept Art

Character and environment designs

Create a range of concept sketches and paintings that describe a world of your choice.

History and Theory

Write a book review ~ See Yuanyuan Chen

Compositing VFX

Add 3D and motion graphic elements to a live action backgrounds.

Possible things to explore:
  1. Scene Continuity
  2. Matching Colours
  3. Matching Lighting
  4. Contact Lighting
  5. Atmospherics
  6. Light-Wrap Techniques
  7. Edge Blend Techniques
  8. Working with Shadows
  9. Grain Management
  10. Lens Distortion & Aberrations
  11. Match Move
  12. Rotoscoping

Simulation and Rigging

Based on the some of the above projects:

Create a range of animations exploring how particle animation, rigid/soft body dynamics, fluid simulations and nCloth could be used in the projects.

Even though this assignment does seem to be really cool and I am excited about the possible outcomes from it Im slightly disappointed as there was a rumor going about that we where going to get to work on the skillset assignment. I know that our team put alot of effort and into the development of the Ghost train concept and I think it could have been a real challenge for us. Maybe sometime in the future I will be able to attempt to model a giant freight train!

Walk cycles




download (1) walkcycle

Alan Martin was in giving us a crash course in animating a walkcycle for a character. He used a Preston Blair 2D drawing for the poses and took us step by step through the entire process. Was a good day, a nice insight to what it takes to produce convincing animation. My new favorite word….. Subtle.

Rendered and Edited 15 Second

The Video

The feed back was a bit hard to take the morning after an allnighter animating but it was very helpful and true. In our final film we had missed out on the style and punchie animation that the animatic had. I think with the pressure of the deadline the team were working so hard to get the animation finished and rendered that we had failed to notice what was missing. I felt that because of the amount of time I spent on the rig I had let the group down even though I did try my best to get it done as quickly as possible, I also felt for them having to animate with the rig it was a dificult rig to use. It was pointed out to us that the overall look of the film could have been improved greatly with less work, the film didnt have to be entirely 3D we could have used flash to create an anime style background the good jumped in the air like in the animatic that would have saved alot of effort. The character run cycle could have been better aswell if we had of made it look like the character was running on his tip toes. The split at the end could have been improved as well because in the end it was hard to read what was happening. Anyway overall I am really happy with the teams effort in this project and Im sure if we go back and make the changes needed to the animation we will have a real nice piece of work in our hands. I look forward to remodeling the characters and sorting that rig out properly!