Category Archives: Creative Strategies

Lighting and Texturing project

Textured trailer and other screenshots

Aidan suggested using the sets of http://www.3D Render.com for the lighting assignment. I thought Id give it ago even tho Ive never been too keen on lighting, something Il need to learn!

A tutorial used to try make volume fog light using mental ray. I have a series of light tests.

 

Mike

 

I found a good article on physical based lighting at Pixar. Its just one of many articles from the website  http://graphics.pixar.com/library/ it has articles explaining lots of different aspects of production, lighting, simulations and many others. A pretty good read as well as a learning aid.

http://graphics.pixar.com/library/PhysicallyBasedLighting/paper.pdf

Thats the link for the lighting article.

Animation project

These are my animation and animation tests for the latest project.

overly happy 2 overly happy

 

 

 

A Short animation of a sneak I done using reference from Richard Williams book. I found it difficult to use the rig. It was a bit more confusing than the other Zombie rig that Alan brought in.

sneak ref

Tutorial on animating  character getting up from a seated position that Megan posted.

 

Modelling stuff

With the deadline rapidly approaching me and Aidan have just began to model as quickly as possible. The following are screenshots of the assets we made.

 

Narrowing down Concepts

We decided to go for the Trailer park idea. We both agreed it would be a nice challenge and should hopefully be something different. We took screenshots from the new GTA, theres a couple of concept drawings thrown in there as well.

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Conceptualization for the Modelling Project

These are the notes from me and Aidans conceptualization for the modelling project.

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Starting the Zombie Animation

While looking for reference and inspiration for walk cycles I came across these walkcycles on youtube.

That compilation shows some really nice examples of walkcycles. They have character, and use the principles of animation. The subtle aspects in this animation demonstrates how to make your characters movements believable and have appeal. My personal favorite is the ball character with the hat and the grainy camera. I think that the movements really fit together nicely particularly in that one. This is something I think I could really benefit with getting into my own work.

This demo reel shows some great animation, the movement is very believable and realistic. It has given me something to think about when putting my showreel together next semester. It has a professional feel to it.

Again Ill be using the animators survival kit for 2D reference because I like using 2D poses as a starting point. It also gives you alot of information on the timing of actions and how to use the principles of animation to improve your work.

 

Run Zombie Run

the run

So a nice surprise was that Alan Martin was back, this time he took us through a run cycle with the Zombie rig. This exercise was better than the first I think as we didnt use the channel box this time and it was a more individual exercise. Alan was keeping us on track but we had a bit more freedom when it came to posing the character and how extreme/subtle you wanted the movement to be. I was actually pretty happy with my outcome, Im starting to really enjoy the actual animated of characters.

 

New project

ASSIGNMENT TWO

DUE JAN 9TH

This assignment is broken into three parts, which will include team presentations in weeks 9 and 12.

Following on from assignment one we should now have seven successfully completed animations and several great skillset animatics. Some of these shorts will form the starting point for new teams to build on. Individuals will be required to form/join teams, which will enable them to explore four of following areas of expertise. Lectures and practicals through out the semester will help inform and prepare students for each area.

This type of project creates a new team dynamic and structure. In previous projects the individuals have come together and rallied around a central project. This assignment inverts this norm. Team structure and dynamic is to support and develop the work and processes of the individual. In this situation it is very easy to fall into the trap of working alone. Teams will need will work to guide the central themes that are to be achieved. Teams will meet regularly to share project outcomes, techniques learned during the process and support each other in solving problems.

MANDATORY:

Animation

Based on the following projects:

The Penguins & Zombies

Example animations:
  • Walk cycles exploring different characteristics
  • Walk up and down steps
  • Get up from a seated or laying down position
  • Interaction between two characters

Modelling and UV

Based on the following projects:

http://vimeo.com/109255004 http://vimeo.com/109294795

Create environments and vehicle models with UVs

PICK ONE OF THE FOLLOWING:

Lighting and Texturing

Based the Following Project:

Moon Landing

Concept Art

Character and environment designs

Create a range of concept sketches and paintings that describe a world of your choice.

History and Theory

Write a book review ~ See Yuanyuan Chen

Compositing VFX

Add 3D and motion graphic elements to a live action backgrounds.

Possible things to explore:
Integration
  1. Scene Continuity
  2. Matching Colours
  3. Matching Lighting
  4. Contact Lighting
  5. Atmospherics
  6. Light-Wrap Techniques
  7. Edge Blend Techniques
  8. Working with Shadows
  9. Grain Management
  10. Lens Distortion & Aberrations
  11. Match Move
  12. Rotoscoping

Simulation and Rigging

Based on the some of the above projects:

Create a range of animations exploring how particle animation, rigid/soft body dynamics, fluid simulations and nCloth could be used in the projects.

Even though this assignment does seem to be really cool and I am excited about the possible outcomes from it Im slightly disappointed as there was a rumor going about that we where going to get to work on the skillset assignment. I know that our team put alot of effort and into the development of the Ghost train concept and I think it could have been a real challenge for us. Maybe sometime in the future I will be able to attempt to model a giant freight train!

Walk cycles

 

 

 

download (1) walkcycle

Alan Martin was in giving us a crash course in animating a walkcycle for a character. He used a Preston Blair 2D drawing for the poses and took us step by step through the entire process. Was a good day, a nice insight to what it takes to produce convincing animation. My new favorite word….. Subtle.

Rendered and Edited 15 Second

The Video

The feed back was a bit hard to take the morning after an allnighter animating but it was very helpful and true. In our final film we had missed out on the style and punchie animation that the animatic had. I think with the pressure of the deadline the team were working so hard to get the animation finished and rendered that we had failed to notice what was missing. I felt that because of the amount of time I spent on the rig I had let the group down even though I did try my best to get it done as quickly as possible, I also felt for them having to animate with the rig it was a dificult rig to use. It was pointed out to us that the overall look of the film could have been improved greatly with less work, the film didnt have to be entirely 3D we could have used flash to create an anime style background the good jumped in the air like in the animatic that would have saved alot of effort. The character run cycle could have been better aswell if we had of made it look like the character was running on his tip toes. The split at the end could have been improved as well because in the end it was hard to read what was happening. Anyway overall I am really happy with the teams effort in this project and Im sure if we go back and make the changes needed to the animation we will have a real nice piece of work in our hands. I look forward to remodeling the characters and sorting that rig out properly!